CHARACTER CARD STATISTICS
ABILITY 1 - Animate Bones
Select an adjacent free tile and summon a Sekal Warrior.
ABILITY 2 - Skeletal Bond
End your turn and take a turn with Sekal Warriors.
ABILITY 3 - Enchanted Inspiration
Target all friendly figures within 5 tiles and line of sight.
Lasts for 3 turns and resets on reactivation.
|D20 ROLL CHECK||1-14||15-20|
|ABILITY EFFECT||+1 MOVE||+1 MOVE
- Active Ability
- D20 Roll Check
Before Elementae’s name had been branded with the disgrace of “Thearc”, he was General Elementae. However, after showing mercy to a weaker celestial lifeform in The Battle of Verde, Elementae was exiled from his home planet to live as a pariah and was marred with the title “Thearc”, which loosely translates to “pathetic, weak, disgrace or soiled blood”.
Thearc Elementae is anything but weak. During his 400-year exile, Thearc has spent his time perfecting his magical abilities. Fuelled by rage and a vendetta on his home world, Thearc has achieved something that no other Morph has accomplished; The capacity to summon life into existence by his mental will alone. Thearc is now making his way back to his home planet with an army of summoned life and a vendetta against those who betrayed him.